Game database

Tales of Varden Wiki

Dungeons

14 dungeons, one every five levels from 1 to 65. Each is ten tiers deep: tier 5 is a named mini-boss and tier 10 a final boss built to stop you. Clear a final boss and reach level 50, and that island's Mirror Depths opens - an endless ladder of four-floor dives fought on a single HP bar, with a blessing chosen half-way through.

A dungeon's difficulty comes from one number, its effective level, which rises with the tier. Because the tier step is a large fraction of the gap between dungeons, the mid tiers of one dungeon are harder than the opening tiers of the next - which is why you always have several worth running.

    1

    Village of Warriors

    Lv 1
    2

    Smugglers' Hollow

    Lv 5
    3

    Nest of the Emerald Widow

    Lv 10
    4

    Orc Camp

    Lv 15
    5

    Frozen Catacombs

    Lv 20
    6

    Ruins of the Bloody Monastery

    Lv 25
    7

    Fortress of the Black Mist

    Lv 30
    8

    Weeping Quarry

    Lv 35
    9

    Passage of the Nameless

    Lv 40
    10

    Loom of the Black Mist

    Lv 45
    11

    Molten Forge of the Deep

    Lv 50
    12

    Ashfall Cathedral

    Lv 55
    13

    Throne of the Void King

    Lv 60
    14

    The Unwritten Hour

    Lv 65

Mirror Depths

The endgame ladder, locked until level 50. Four floors per dive on one health bar, so damage carries; a blessing is offered after the second floor, one from each of sustain, offense and defense. The offer is the same for every player at the same depth, so retrying cannot reroll into a better one.