Classes
Six classes, each with an always-on passive and two skills that unlock as you level. Combat resolves from those and your stats - there is no rotation to execute and no reflex to test, so picking a class is a build commitment rather than a control scheme.

Warrior
โ๏ธ BRUISERSword master - balanced offense and defense. Opens combat strong and finishes with a desperate strike when low on HP.

Brawler
๐ก๏ธ TANKPure brute force. STR gives both punch AND armor - a living wall that lands the heaviest single hits in the game.

Ranger
๐น SKIRMISHERArcher at range - invisible for the first 2 turns, relies on evasion and precision shots from a distance.

Assassin
๐ฅ GLASS CANNONShadow with electrified blades - always slippery, and at night activates Sulong for massive crits. A ranged-focused predator now.

Runic Mage
๐ฎ CASTERRunic mage - channels power, then awakens at turn 10, becoming the dominant force on the battlefield for the rest of the fight.

Mage
๐ฎ CASTERArcane scholar - weaves a steady rhythm of spells where every fourth strike erupts into a guaranteed comet, and freezes foes solid when cornered.
