A browser RPG

Tales of Varden

Pick one of six classes, take contracts out of the tavern, and grind your way from the Emerald Outskirts to the Void Throne. Combat is fought for you, turn by turn, from the gear and stats you chose - so the game is about the build, not the reflexes. Free, no download.

14 dungeons · 6 classes · guilds, arena and world bosses · pets · an endless tower

Terms of servicePrivacy policy

How it plays

1

Build a character

Choose a class, then spend every level on the five core stats - strength, agility, intelligence, endurance, luck. Each class turns them into damage differently.

2

Send it out

Tavern contracts, dungeon tiers, expeditions, patrols and tower floors all resolve on a timer or on the spot. Energy and cooldowns pace the day; nothing needs you to sit and watch.

3

Come back stronger

Loot rolls affixes, rarities and set tags. Upgrade it at the Smith, brew potions at the Witch, hatch a pet, ascend your class - then go somewhere that used to kill you.

Six classes

Every class has always-on passives and two skills that come online at levels 10 and 25. These descriptions are generated from the live combat constants, so they are what the engine actually does.

Warrior portrait

Warrior

⚔️ BRUISER

Sword master - balanced offense and defense. Opens combat strong and finishes with a desperate strike when low on HP.

  • Parry - 10% chance to block a physical attack (-50% damage). Always active.
  • Iaijutsu (Lv 25) - Once per fight, when HP < 30%: +45% damage and ignores 50% armor. Base proc 25%.

Ascends into

Kensei

The low-HP executioner - doubles down on Iaijutsu + bleed.

Iron Warden

The wall that hardens under pressure - Parry + sustain.

Brawler portrait

Brawler

🛡️ TANK

Pure brute force. STR gives both punch AND armor - a living wall that lands the heaviest single hits in the game.

  • Iron Skin - STR grants +0.4 armor per point (in addition to END). Brawler-only bonus.
  • Bone Break (Lv 10) - 22% chance to stun on hit. Crowd control specialist.

Ascends into

Juggernaut

The immovable object.

Destroyer

Turns tankiness into offense.

Ranger portrait

Ranger

🏹 SKIRMISHER

Archer at range - invisible for the first 2 turns, relies on evasion and precision shots from a distance.

  • Winged Feet - +20% dodge chance for the first 2 rounds of combat. Fades after that.
  • Weak Point (Lv 10) - 15% chance to ignore armor - strong against tanks.

Ascends into

Sharpshooter

Precision / anti-tank.

Windrunner

Evasion / DoT.

Assassin portrait

Assassin

💥 GLASS CANNON

Shadow with electrified blades - always slippery, and at night activates Sulong for massive crits. A ranged-focused predator now.

  • Shadow - +10% dodge chance permanently (unlike ranger's opening-only bonus).
  • Electro (Lv 10) - 30% chance to stun-shock on hit - the highest proc rate in the game.

Ascends into

Nightstalker

Crit assassin, Sulong unchained.

Phantom

Untouchable CC predator.

Runic Mage portrait

Runic Mage

🔮 CASTER

Runic mage - channels power, then awakens at turn 10, becoming the dominant force on the battlefield for the rest of the fight.

  • Awakening (turn 10) - On turn 10: +20% HP, max HP and damage - permanently for the rest of the fight. Lategame king.
  • Element Burst (Lv 10) - 20% chance for an extra magical pulse (scales with INT).

Ascends into

Awakened

The scaling lategame monster.

Logia Incarnate

Elemental near-immunity.

Mage portrait

Mage

🔮 CASTER

Arcane scholar - weaves a steady rhythm of spells where every fourth strike erupts into a guaranteed comet, and freezes foes solid when cornered.

  • Arcane Weakness - Saps 10% of incoming damage for the first 2 rounds of every fight.
  • Arcane Rhythm (Lv 10) - Every 4th attack is a guaranteed comet - double damage that ignores block. No RNG, fully predictable.

Ascends into

Comet Sage

The deterministic comet machine.

Cryomancer

Proactive control / defense.

What there is to do

Tavern contracts

Timed jobs across five regions, from the Emerald Outskirts to the Void-Touched Summit. Spend energy, pick a zone that matches your level, come back to gold, XP and loot.

The dungeon archipelago

14 dungeons of 10 tiers each. Every tier is a single decisive fight against a named enemy, ending in a boss built to stop you.

Mirror Depths

Clear a dungeon's final boss and its mirror opens: an endless ladder of four-floor dives fought on one HP bar, with a blessing chosen half-way through. Pays Rift Marks.

Infinity Tower

Floor after floor of multi-wave encounters with carried-over HP and rotating mutators. The long-form solo climb.

The Smith

from level 20

Upgrade gear through tiers, then break down what you do not need into essence and forge it into something you do.

Pets

from level 30

Hatch, feed and equip a beast that fights beside you on its own strike cadence and element.

The Witch

from level 45

Burn unwanted gear for Magic Dust, brew potions in the cauldron, and carry a basic and a special potion into every battle.

Ascension

from level 40

Commit to a path for your class and earn its nodes through trials. Your portrait changes with you.

Guilds, crews and war

Join a guild, build its hall, patrol with your crew, and fight other guilds in scheduled wars where you cut through their real roster one member at a time.

Arena, world bosses and rankings

Fight other players' builds, gang up on a server-wide boss where your gear decides your share of the bar, and climb the ladders.

The road to the Void Throne

Fourteen dungeons, one every five levels, spaced so you are always farming one while poking at the next. Recommended level in brackets.

  1. 1Village of WarriorsLv 1+
  2. 2Smugglers' HollowLv 5+
  3. 3Nest of the Emerald WidowLv 10+
  4. 4Orc CampLv 15+
  5. 5Frozen CatacombsLv 20+
  6. 6Ruins of the Bloody MonasteryLv 25+
  7. 7Fortress of the Black MistLv 30+
  8. 8Weeping QuarryLv 35+
  9. 9Passage of the NamelessLv 40+
  10. 10Loom of the Black MistLv 45+
  11. 11Molten Forge of the DeepLv 50+
  12. 12Ashfall CathedralLv 55+
  13. 13Throne of the Void KingLv 60+
  14. 14The Unwritten HourLv 65+

Still being built

The game is in active development and patched constantly. Here is what landed in v1.0.1 on 2026-08-12.

  • Mirror Depths now opens at level 50. Clearing a dungeon's T10 still unlocks that island's ladder, but the mode itself stays closed until 50 so an early final-boss clear does not dump you into the endgame.
  • Picking "No title" stuck on Supporter after a reload. Clearing a title used to look the same as never choosing one, so the most prestigious owned title (usually a supporter pack) snapped back for you and for everyone else.
  • Arena now has a ten-minute cooldown between attacks. The daily cap said how much arena you get; nothing said how fast, so the whole allowance went in one burst and the roster stayed static for the rest of the day.
  • Leaving a Stripe checkout without paying no longer locks that supporter tier until the next day. Closing the payment window, or coming back later, releases the hold so you can buy again.
  • A real wiki. System pages and dungeon pages have proper guides now, plus longer articles you can reach from the site funnel - not one-line stubs.

Read the full changelog

Start in the Emerald Outskirts

Character creation takes a minute. The first tavern contract takes five.

Play free