A browser RPG
Pick one of six classes, take contracts out of the tavern, and grind your way from the Emerald Outskirts to the Void Throne. Combat is fought for you, turn by turn, from the gear and stats you chose - so the game is about the build, not the reflexes. Free, no download.
14 dungeons · 6 classes · guilds, arena and world bosses · pets · an endless tower
Choose a class, then spend every level on the five core stats - strength, agility, intelligence, endurance, luck. Each class turns them into damage differently.
Tavern contracts, dungeon tiers, expeditions, patrols and tower floors all resolve on a timer or on the spot. Energy and cooldowns pace the day; nothing needs you to sit and watch.
Loot rolls affixes, rarities and set tags. Upgrade it at the Smith, brew potions at the Witch, hatch a pet, ascend your class - then go somewhere that used to kill you.
Every class has always-on passives and two skills that come online at levels 10 and 25. These descriptions are generated from the live combat constants, so they are what the engine actually does.

Sword master - balanced offense and defense. Opens combat strong and finishes with a desperate strike when low on HP.
Ascends into
Kensei
The low-HP executioner - doubles down on Iaijutsu + bleed.
Iron Warden
The wall that hardens under pressure - Parry + sustain.

Pure brute force. STR gives both punch AND armor - a living wall that lands the heaviest single hits in the game.
Ascends into
Juggernaut
The immovable object.
Destroyer
Turns tankiness into offense.

Archer at range - invisible for the first 2 turns, relies on evasion and precision shots from a distance.
Ascends into
Sharpshooter
Precision / anti-tank.
Windrunner
Evasion / DoT.

Shadow with electrified blades - always slippery, and at night activates Sulong for massive crits. A ranged-focused predator now.
Ascends into
Nightstalker
Crit assassin, Sulong unchained.
Phantom
Untouchable CC predator.

Runic mage - channels power, then awakens at turn 10, becoming the dominant force on the battlefield for the rest of the fight.
Ascends into
Awakened
The scaling lategame monster.
Logia Incarnate
Elemental near-immunity.

Arcane scholar - weaves a steady rhythm of spells where every fourth strike erupts into a guaranteed comet, and freezes foes solid when cornered.
Ascends into
Comet Sage
The deterministic comet machine.
Cryomancer
Proactive control / defense.
Timed jobs across five regions, from the Emerald Outskirts to the Void-Touched Summit. Spend energy, pick a zone that matches your level, come back to gold, XP and loot.
14 dungeons of 10 tiers each. Every tier is a single decisive fight against a named enemy, ending in a boss built to stop you.
Clear a dungeon's final boss and its mirror opens: an endless ladder of four-floor dives fought on one HP bar, with a blessing chosen half-way through. Pays Rift Marks.
Floor after floor of multi-wave encounters with carried-over HP and rotating mutators. The long-form solo climb.
Upgrade gear through tiers, then break down what you do not need into essence and forge it into something you do.
Hatch, feed and equip a beast that fights beside you on its own strike cadence and element.
Burn unwanted gear for Magic Dust, brew potions in the cauldron, and carry a basic and a special potion into every battle.
Commit to a path for your class and earn its nodes through trials. Your portrait changes with you.
Join a guild, build its hall, patrol with your crew, and fight other guilds in scheduled wars where you cut through their real roster one member at a time.
Fight other players' builds, gang up on a server-wide boss where your gear decides your share of the bar, and climb the ladders.
Fourteen dungeons, one every five levels, spaced so you are always farming one while poking at the next. Recommended level in brackets.
The game is in active development and patched constantly. Here is what landed in v1.0.1 on 2026-08-12.
Character creation takes a minute. The first tavern contract takes five.
Play free